| | | corso | | | | |
Real Time Media: tecnologie e tecniche
Codice: | AA188 | Crediti: | 3 | Semestre: | 2 | Sigla: | RTM | |
Docente
Marco Callieri
Programma
- 3D Graphics real Time
- Basic Modeling Concept (Nurbs, Mesh, Subdivision Surface, Volume ) (2)
- Collision Detection (2)
- Shading Model (Lambert, Phong, Blinn, Anisotropic, BRDF, Raytracing, Radiosity, Volume) (2)
- Texture Mapping (2)
- Character Animation (IK, Deformers, Bones, frames, Skinning, Dynamic Driven) (4)
- Lod e Multiresolution (Octree, Inspector, high density mesh) (2)
- Cede generation and programming Techniques Production Methods (4)
- Media Streaming
- video Codec
- Audio Codec
- DirectX Technology
- Streaming and its Protocols
- Example
Bibliografia
Materiale del corso fornito dai docenti
Esame finale: test a risposta multipla
Modalità di esame
Scritto e orale